|6-Max and 4-Max||Multi-Stack Tournaments|
|Multi-Table Tournaments||Phased Tournaments|
|Progressive Knockouts||Rebuy Tournaments|
|Shootouts||Sit & Go|
|Spin & Go||Spin & Go Max|
|Turbo||Win the Button|
Do you want to play in world’s biggest online poker room? In the biggest tournaments? For the biggest prize pools? Well, you're in the right place. We run the most tournaments, in the most poker variants, in the most tournament types. You’ll find links above to explanations of all of our different tournament options, from Sit & Go’s to Multi-Table Tournaments, to Satellites.
Click here to find Tournaments available to play right now.
How poker tournaments work
All players start a standard poker tournament with the same amount of chips. As play goes on, the compulsory blinds and antes increase at regular intervals, and when a player loses all of their chips, they are out of the tournament. The last player standing is declared the winner, and is rewarded with the biggest portion of the prize pool.
How to play in one of our tournaments
You can find tournaments listed under the Tourney tab (desktop), or under the Tournament tab accessed via the Lobby (mobile). Other types of tournaments can be found under the relevant tabs, such as Sit & Go or Spin & Go. Selecting any tournament allows you to find out everything you need to know, from the game being played to the buy-in, structure, and also whether registration is open. Click ‘Register’ to play the tournament.
In all of our tournaments, each player is assigned a random seat and table. In games with a rotating dealer, the dealer button will start on seat 1. Players are only given a certain amount of time to act - if you take too long, a reminder will appear and you may also be given the option to activate the ‘Time Bank’ to get some extra time to think.
Clicking on the ‘Info’ tab in the table window allows you to find out up-to-date information about the tournament - such as your current position and the average chip stack. More detailed information about the tournament can be seen in the tournament lobby.
Poker Tournament Money (T-Money)
With rare exceptions, if you win a seat to an event via one of our satellite tournaments, you can choose to unregister and receive T-Money instead. T-Money can then be used to register for other tournaments. Please note that T-Money is not the same as real money, because you can’t use it in cash games or withdraw it. You can check your T-Money balances at any time by clicking the ‘Cashier’.
On some occasions, we may need to unregister you from a tournament on your behalf. If you find that you need us to do this, please visit our Help Center to find out ways to contact us, and we will be happy to assist you. Don’t forget to provide the ID number of the tournament that you want to unregister from.
‘Fifty50’ is a type of one-table Sit & Go tournament. In a Fifty50 Sit & Go, the event ends when half of the entrants have been eliminated. For example, in a 8-player Fifty50 tournament, 4 will be paid. Half of the prize pool will be distributed equally among the 4 winners, and the other half of the prize pool will be distributed among those same 4 players based on the chip count percentages at the end of the event. The 5th-8th place finishers win nothing. So, in a 8-player $10+$1 Fifty50, the prize pool is $80. Each of the final 4 finishers would receive $10 each, plus a percentage of the remaining $40 in the prize pool. You can find Fifty50 tournaments on desktop under the ‘Sit & Go’ tab. Select ‘Fifty50’ from the Variant filter. On mobile, search for ‘Fifty50’ in the ‘Sit & Go’ tab accessed via the Lobby.
|Example||Chips||Chip %||Chip Prize||+Buy-in||Total Prize|
To calculate the value of Player 1’s chips, multiply half the prize pool ($40) by Player 1’s portion of the total chips in play (4,300/12,000), a total of $14.33. Adding the returned buy-in awarded to each player who cashes results in Player 1’s total prize amount of $24.33 ($14.33+$10.00). As a formula, an individual’s payout would be expressed as:
The Fifty50 tournament lobby displays the approximate amount per 100 chips to be paid out when the tournament ends. The value displayed in the Fifty50 tournament lobby is rounded down to the nearest cent, but payouts are calculated so that the entire prize pool is paid out. Note that the final payouts may experience small rounding differences in order to ensure that the total payouts equal the prize pool.
In many of our cash tournaments, the prize pool is guaranteed to reach a specific amount. Regular guarantees range from $25 to $1,000,000. To see the full range of these tournaments, visit the ‘Tourney’ lobby and enter ‘GTD’ in the tournament filter.
Also called a 1-on-1 tournament, players in Heads-Up tournaments are matched in pairs and play a ‘bracket’ tournament until there is only one player left. Just as in other Shootout tournaments, late registration is not allowed in Heads-Up tournaments. For most Heads-Up Multi-Table Tournaments, the time limit for unregistration is five minutes (as opposed to two minutes in most other tournaments). Please check the Tournament Info window for details regarding unregistration from any specific tournament.
There may not always be a number divisible by the power of two (2, 4, 8, 16, 32, 64) registered for a particular Heads-Up tournament, which is necessary to fill a ‘bracket’. When this happens, not all players will be able to play the first round and will receive a ‘bye’.
For example, if 10 players enter a Heads-Up tournament, there would be more than 8 but fewer than 16 players. In order to play the tournament out properly, the tournament will first need to be brought down to 8 players. In order to get the number down from 10 to 8 players, 4 players will play (thus eliminating two) and 6 players will get a ‘bye’ and are automatically in the quarter-finals.
We offer Heads-Up tournaments with byes and without byes. This is clearly marked if you click the ‘Tournament Info’ button in the tournament lobby. If a tournament does not allow ‘byes’, the last players to register may have their buy-ins returned in order to get the event to a starting total of players which is a power of two (2, 4, 8, 16, 32, 64 etc). In the above example (with 10 players entered), the last two players to register would not get to play, as 8 is the nearest power of two which is less than 10.
Many Heads-Up tournaments have a ‘Show Bracket’ button in the lobby where you can see a visual representation of how the matches will play out.
A Hyper-Turbo event is one in which the blind levels increase extremely quickly – even faster than in a turbo tournament. The length of each round (before the blinds/antes increase) in a Hyper-Turbo tournament is usually 3 minutes.
Hyper-Turbo satellites are a great way to quickly win your seat in an event just a few minutes before it begins.
‘6-Max’ in the tournament's title indicates that at each table there will be 6 seats, instead of the usual 7 to 10 (depending on the game). We also offer '4-Max' events with 4 seats at each table.
Some poker variations are always played with 6 or fewer seats at the table. Examples are 8-Game Mix and Deuce to Seven (2-7) Triple Draw.
Please note that in 4-Max tournaments, the final table will form when 5 players remain. This is done to remove the inequity of having one table play 3-handed and the other one heads-up.
An interesting, fun variant of rebuy tournaments, Multi-Stack tournaments see each player’s starting chips divided into equal-sized smaller stacks. Each player then decides how many of the available stacks they want to start with, and how many to keep in reserve for later. A player can reload (add available remaining stacks) later. The total number of available stacks for each player is posted in the tournament lobby and is the same for all players in that event. There is no additional cost for adding an available stack.
For example, a player in a Multi-Stack tournament may have five stacks of 1,000 chips available, for a total of 5,000 chips. At the start of the tournament, that player may choose to play with the minimum of one stack (1,000 chips), or can choose to add any or all of their four remaining stacks at that time. During the tournament, a player can choose to add remaining stacks at any time by clicking the ‘Add Stacks’ button on the table, or ‘Add Chips’ in the dealer tray or ‘Options’ menu. These buttons will only be visible if stacks are still available. Note: Stacks will be added at the end of the current hand; they will not be in play during the current hand.
If a player loses all of their chips in play, they will be offered the option to add any remaining stacks and will be required to add at least one stack. If only one stack remains, it will be automatically added. Once a player loses all of their chips in all of their stacks, they are eliminated from the tournament.
A limited amount of time will be available for players to add available stacks, as specified in the tournament lobby. Any stacks which have not been added by the end of that time will automatically be added to each player’s chip total.
You can see how many stacks a player has available by scrolling over their name in the lobby player list, or by scrolling over the ‘stack’ symbol by their seat at the table. If no symbol appears by a player’s seat, they have used all of their available stacks.
In a Multi-Table Tournament (MTT), players start with an equal, fixed number of chips. Players at numerous tables compete for one another's chips as the blinds and/or antes increase incrementally. When you run out of chips, you are eliminated from the tournament. As players are eliminated, tables are ‘broken’, meaning players are moved to keep tables full, or evenly ‘balanced’. Eventually, the last few surviving players with chips are brought together at the final table, where the winner is the individual who wins all the chips from his or her opponents. Cash prizes are awarded to top finishers based on the number of tournament entries.
A Phased tournament is one in which some number of levels at the beginning of the tournament are played non-concurrently from the end of the tournament, for different groups of players. Players can choose from different starting phases that begin at different times. Each starting phase will play the same amount of time, and then all remaining players will later combine in a single, larger tournament. Phased tournaments allow the schedule flexibility normally associated with smaller-field tournaments, while still enjoying the large prize pools associated with larger-field tournaments. Chip counts at the end of Phase 1 will be carried over into the next round.
For example, a tournament might have Phase 1 on Friday at 12:00, another Phase 1 on Saturday at 12:00, and then conclude with a Phase 2 tournament on Sunday at 12:00. Entrants would play for a specified number of levels (or until elimination) on Friday and/or Saturday, and all players that survive would combine to finish the tournament at 12:00 on Sunday.
When you enter a Phased tournament, you must ensure that you will be available to play in the future phases, as you cannot unregister from Phase 2 (or beyond) in Phased tournaments.
Phased tournaments allow for multiple entries into the first phases. For example, if you play Phase 1 and are eliminated, you may enter another Phase 1 and start again at the beginning. You cannot qualify for the next round more than once, so if you survive Phase 1, you will then be unable to enter another Phase 1 leading to the same Phase 2. Note that if you survive Phase 1 with even one chip, you will still advance to Phase 2, and will not be able to play another Phase 1.
Most of the high-profile tournaments seen on TV are essentially Phased tournaments, with the entry phases usually referred to as Day 1A, Day 1B, Day 1C, etc.
In Progressive Knockout tournaments, a cash bounty is placed on every entrant in the tournament. So, each time you knock out an opponent, you win a cash prize. But there’s a twist: you win part of the eliminated player’s bounty immediately, but some of it is added to YOUR bounty (usually 50%). As you eliminate more players, your own bounty becomes bigger and bigger, making you a preferred target for other bounty hunters.
Most Progressive Knockout tournaments put half of your buy-in into the prize pool, with the other half as your own starting bounty. There are exceptions to this, most notably in the ‘Saturday Special’ editions of the Bounty Builders tournaments, where 25% of your buy-in goes into the prize pool and 75% is your starting bounty.
Most Progressive KOs work like this:
A Rebuy tournament is one in which you can buy more chips during the event. In a standard ‘freezeout’ tournament, when you run out of chips, you're out of the tournament. In a Rebuy tournament, you can (with some restrictions) buy more chips.
Here are some facts about Rebuy tournaments:
Note that many of the rules described above are ‘typical’ or ‘normal.’ We make every effort to clearly state any deviations from typical rules, but the exact details for each tournament will always be posted in the tournament's lobby or under the ‘Tournament Info’ tab in that lobby.
A Re-entry tournament is one in which you have the opportunity to enter an event again after you have already been eliminated. In Re-entry tournaments, when you lose all your chips you will be offered the ability to re-enter immediately. If you choose not to re-enter at that time, you can still register normally from the tournament lobby any time during the late registration period. Multiple entries at the same time are not allowed.
Re-entry tournaments are similar to Rebuy tournaments, but with a few differences:
Re-entries will show in the tournament standings with the number of that entry next to the ID of the player. For example, if PlayerNameHere enters an event three times, his entries would show in the finishing list as PlayerNameHere, PlayerNameHere , PlayerNameHere .
Note that a Re-entry tournament may limit the number of times you can re-enter. This number will be noted in the tournament lobby. Once you have used up the allowed number of re-entries, you will not be allowed to play again in that event.
A satellite is a tournament in which the prize is an entry into a larger tournament. It can be less expensive to enter a satellite than it would be to enter the main tournament directly. We run one-table and multi-table Sit & Go satellites, which you can find under the ‘Sit & Go’ tab. Multi-table satellites are scheduled as regular tournaments, and the sign-up details and play are identical to other Multi-Table Tournaments, with one important difference – the tournament will only play down to the number required to award all of the equal-value seats. You can find these MTT events under the ‘Tourney’ tab (mobile) or by selecting ‘Satellite’ from the ‘Type’ filter in the ‘Tournaments’ desktop lobby. Here’s an example of how a satellite works:
The buy-in for the larger tournament is $200. The buy-in for the satellite is $20. If there are 10 entrants (into the satellite), first place will get a $200 entry to the larger tournament. If there are 20 entrants, then 1st and 2nd places will both receive a $200 entry to the larger tournament. If there is any leftover prize money, it will be distributed to the runners up as per the satellite’s payout structure, which is available through the tournament lobby.
If there is a fee to enter either a tournament or satellite, it will be denoted by stating the buy-in amount and the entry fee. A cost of ‘$30+$3’ indicates that the buy-in is $30, and the entry fee is $3. The $30 goes to the prize pool which the players compete for, while the $3 entry fee is taken as compensation for hosting the tournament. In most tournaments which are named, the buy-in and fee is combined for the sake of brevity in the title. For example, the above-mentioned tournament, if it is a satellite to the Sunday Million (for example), would likely be named ‘Sunday Million: $33 satellite’. Detailed information on the breakdown of buy-in plus entry fee is shown in the tournament lobby.
A shootout is a special kind of Multi-Table Tournament. Normally, when you play in a Multi-Table Tournament, players are moved from table to table to balance the number of players at each table. Eventually, the last remaining players end up at the ‘final table.’ In a shootout, no such table balancing is done. You remain at your original table until only one player is left standing. If you win that table, you advance to another table and repeat the process against players who each won their first table.
In a DOUBLE SHOOTOUT, you need to win two tables to win the event, although often there is some money for everybody who reaches the final table. Each starting table is played to its conclusion and the final table is formed of the winners of the first round matches. For example, a full Stud Double Shootout might start with 8 full tables, a total of 64 players, in Round 1. Each of those 8 tables would play down to one winner, and the 8 winners would then be brought to a second table for Round 2, where they would play until there is one winner.
In a TRIPLE SHOOTOUT, you must win three tables to win the entire event (again, there may well be some prize money distributed along the way). For example, assuming a standard (9 players per table) triple shootout is full, in Round 1 the 729 players will be placed, 9 per table, at 81 tables within the tournament. Each table will play until there is one player remaining with all of the chips from that table. The 81 remaining players will then be moved to 9 tables for Round 2. As in Round 1, each table will play until one player has all of the chips from their table. Finally, the 9 remaining players will advance to the final table for Round 3, where the winner of the tournament shall be determined.
Note that this whole process could be extended to quadruple shootouts and so on. Also, the tables don't necessarily have to start at nine players each. For instance, in the past we have offered triple shootouts with four-player tables (a total of 64 players in each event). Also note that if a shootout is not filled to capacity when it begins, some of the tables in Round 1 could have more players than others. Late registration is not available in Shootout tournaments.
A Sit & Go (S&G or SNG) is a tournament which does not have a pre-assigned start time; it simply begins when all the seats are filled. There are many types of Sit & Go, ranging in size from heads-up to 990 players, in both satellite and cash tournament form. These tournaments can be found by clicking on the ‘Sit & Go’ tab in the main client lobby window.
A Spin & Go tournament is a type of Hyper-Turbo Sit & Go that gives players a chance to play for a prize pool that is much bigger than a tournament buy-in would indicate. Each tournament has only three players, and before a Spin & Go begins, there is a random draw to determine what the prize pool will be. Spin & Go’s are available in a range of different buy-ins. You will find these tournaments under the ‘Spin & Go’ tab in the lobby (desktop) or the ‘Spin & Go’ tab accessed via the Lobby (mobile). Learn more about Spin & Go tournaments.
This variation on Spin & Go tournaments (see above) adds more players, more variety and more ways to maximize your winnings. As with traditional Spin & Go’s, these tournaments have a hyper-turbo structure and a randomized prize pool but introduce a couple of other variables. Spin & Go Max tournaments use a randomizer to set the number of players in the tournament, as well as (in most cases) a choice of three first-place prizes; the eventual winner chooses their prize blindly from the three available. Tournaments with more players and higher prize pools will pay more places, and if you’re playing for the top prize (up to 10,000 times the buy-in) you won’t need to pick it from the three available - the winner will receive it in full automatically. Finally, after a set number of hands the tournament will enter ‘All-in Mode’, where every player is automatically put all-in until there’s a winner. Learn more about Spin & Go Max tournaments.
A Splash tournament is a special kind of Turbo Rebuy tournament (usually a satellite) in which the levels increase at turbo speed, but the rebuy time is 90 minutes in length. The available chips – including the starting stack, rebuy, and add-on – are tailored to each event. Check under the ‘Tournament Info’ button for detailed structure info.
A Time Tourney is a special kind of tournament which has a pre-set duration. The time for the event is indicated in the tournament name and in the tournament lobby. At the end of the set amount of playing time, the event will stop and all remaining players will receive a distribution of the prize pool based on their ending chip count. Time Tourneys are indicated by a ‘clock’ symbol in the tournament lobby.
Time Tourneys are offered throughout the day in durations of 15, 25 and 45 minutes of playing time.
A Turbo event is one in which the blind levels increase much faster than in standard play. The length of each round (before the blinds/antes increase) in a Turbo tournament is usually 5 minutes (as opposed to the standard 10 or 15), though there are some turbo events with 6-minute rounds.
Turbo rebuy events usually go on break at 30 minutes, as opposed to 60 minutes in a standard rebuy event.
Win the Button is a tournament format that awards the winner of each pot with the dealer button. Some Win the Button tournaments switch to normal button movement in the later stages of the tournament. Check the tournament lobby for more information.
In a Zoom tournament, you can fold your hand and immediately move to a new table with new opponents (selected randomly from the entire pool of players who have entered the tournament). You can even use the ‘Fast Fold’ button to fold before it’s your turn to act. This makes it a fast poker format, as you don’t have to wait around for each hand to play out before playing the next one. See the Zoom page for more on how it works.
Note that in Zoom tournaments, when the player pool gets small, with only the last few tables remaining, the tournament reverts back to a normal freezeout format.
Find out more information on playing in PokerStars tournaments.